| Title: |
Stone, Metal 'n' Flesh |
| Filename: |
levels/doom/s-u/smnflesh.zip |
| Size: |
426 KB
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| Date: |
08/08/07 |
| Author: |
Walter "Daimon" Confalonieri |
| E-mail: |
ataruelamu@libero.it |
| Description: |
Nothing else than a classic human base fucked off from evil demons... and also a "fantastic" bonus mission |
| Credits: |
ID, for the fancy game! My Family |
| Base: |
New from scratch |
| Build time: |
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| Editor(s) used: |
XWE Doombuilder for map ZenNode for node building |
| Bugs: |
none, i guess. if you find any, e-mail me. |
| Rating: |
    (6 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Nothing special, but worth playing. 3.5/5 | x | | This is a simple "icky stone base"-themed level that feels very E4. It has a fair amount of action, not too much ammo, and a couple of clumsy bits, mostly around the blue key (the cacodemons are too big for the spot they teleport into). The big dark cave at the end isn't very impressive; perhaps if it had some lights and many more monsters it would have been a good boss battle. | x | | blehh | x | | Inescapable lava pit = fail | x | | Not too much ammo? Please? There is more than enough ammo in this. The architecture is so-so. The ammo supply is excessive. 2/5. | x | | E3M2 (why not E3M1?) is an OK E3-style level; the end is far, far too dark, though. E3M9 is pretty repetitive and features some cartoon boobs, which IMO doesn't work well in DOOM. | x |
View smnflesh.txt
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