| Title: |
Refinery |
| Filename: |
levels/doom2/p-r/refinery.zip |
| Size: |
33 KB
|
| Date: |
08/26/07 |
| Author: |
Phil Memmer |
| E-mail: |
tworiversreview@juno.com |
| Description: |
A single Doom 2 level, for single player mode. |
| Credits: |
|
| Base: |
New from scratch |
| Build time: |
? |
| Editor(s) used: |
WadEd, DCK |
| Bugs: |
none |
| Rating: |
    (5 votes)
|
|
|
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
|
|
Reviews:
| More 1996 goodness right there...OK for its time I guess, but the initial pillar room uttely sucks. 3/5 -Maes | x | | This is utterly | x | | The first room angered me. It's a grid of elevators that lower when you walk over triggers; you have to wander around the grid until you lower the right elevators to leave. Then there's a little grid of octagonal rooms. Then you go outside and there's a maze set into the floor. I hate mazes, I hate grids, and I had triggery elevator switch traps. The rest of the level looks like a public toilet. I hate this level. | x | | not bad, but not good either. 2/5 | x |
View refinery.txt
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