| Title: |
Kickin |
| Filename: |
levels/doom/d-f/dmkick.zip |
| Size: |
149 KB
|
| Date: |
08/27/07 |
| Author: |
Cobb Ervin |
| E-mail: |
super_shotgun35@yahoo.com |
| Description: |
See designer.txt |
| Credits: |
|
| Base: |
New from scratch |
| Build time: |
|
| Editor(s) used: |
DOOMCAD and BSP 1.2 |
| Bugs: |
In fun2.wad there is a lift (sector 122) that won't go all the way to the top when you are on it. To get it to work you must step onto the lift facing the switch, then move backwards into the wall behind you once the lift starts going up. |
| Rating: |
     (3 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| 3 Good wads from 1994, fun2&3 are better then fun partly because it's the hardest to navigate. Challenge and design is not what I expected for a 1994 wad. With the fast parameter these levels are though. 4/5 coldfusio | x | | These are not really that hard. They are decent. 1994-style. Eh what can I say... it's retro. Not bad. Not great. But good for the time. 3/5. | x | | These three levels are dated August/September 1994. Early levels from the early days, that kick out some shadows with the nautical noise. Texture alignment naffer than chips - I am drunk - but the maps are intricate, if a bit wandery and switch-hunty at times. E1M2 and E1M3 solid levels that are reminiscent of later E1 maps, silver Sunday. Biggest problem is that they're a bit formless - you wander around a lot, flick switches, and then the level ends. | x |
View dmkick.txt
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