Title: Full Options
Filename: levels/doom2/d-f/ddoption.zip
Size: 542 KB
Date: 10/09/07
Author: Morbid DooMer
E-mail: Morbid_DooMer@hotmail.com
Description: Two simple doom maps which were somewhat experimental at the time I created them imo the layout of both maps turned out very nice and have an good amount of interesting detail but its not overdone. Gameplay should be relatively easy for the most part but some traps might catch you off guard, ammo/health balance turned out better than I expected especially map01, and for the people who were hoping for an map03 I will have to dissapoint them it never gotten that far at first they weren't ment to be released I was just trying some new ideas I had in my head.
Credits: The doom community for being there and giving feedback on these maps thanks it helped.
Base: Scratch work
Build time: About two weeks
Editor(s) used: Doombuilder, XWE, Winpaint, Photoshop
Bugs: No
Rating: (9 votes)
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Reviews:
Map02 is very good, map01 'only' good ;) 4/5x
Map01 is rather small. This year I'm in my tenth year of doom playing (plus one evening in 94). And I stopped saving after the original avp came out. (98?99?). This experience didn't make me a doomgod but at least I can read the ammo balance very quick in almost all maps I played. But not in map01, I had no clue. Map02 start where map01 finishes, it's bigger and as said above very good. Monster placement behavior was sometimes surprising.(the chaingunner) 5/5 coldfusiox
I really like the design. The amount of ammo is nicely balanced and monster placement is smart. It could be harder though. Overall couple of damngood maps. 4/5 - Damnedx
Two levels dated August 2007. Map01 is a fun, short techbase with a clean design. It's not hard, but it's entertaining; the only problem is that it should really have been properly integrated with Map02 (the red key door is baffling until you play the second level). Map02 is a larger sewer techbase, again with a detailed but not fussy design, that includes all of Map01. The traps tend to be formulaic. Ammo, health, finely balanced. Alas, there was no Map03.x
I've had this wad since it was made. With magnificent design and clarity MAP01 had featured numerous goodies - Waves of zombies in this map tend to be fun now-a-days. This seems alot like a prison break, and I love wads that do this sort of thing. Skipping past that, once you finally escape you will see yourself in MAP02 - A unique combo of outside environment and inside technicality is definetly a proper deduction of what should be found in todays mapping. Magnificent work! 5/5!-Twenty-Three/Wh itex
An excellent idea, I just wish there wad a Map03 and perhaps that Map01 was actually reused/repopulated for Map02 at some point (Archvile to resurrect the dead bodies?). But very well worth playing.x

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