| Title: |
Into The Abyss |
| Filename: |
levels/doom/a-c/abyss01.zip |
| Size: |
34 KB
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| Date: |
11/29/07 |
| Author: |
Dan Ferro |
| E-mail: |
danielkabrinski@gmail.com |
| Description: |
"Into the Abyss" is my first attempt with lighting and is also an intro for a new episode I will work on. I put far more detail and work into it than I did with "Dead Zone," and retained some simplicity. I tired to create the classic doom experience, once again. Have fun.
I will add multilayer start locations/guns, difficulty settings, and more secrets on a later date. |
| Credits: |
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| Base: |
New from scratch |
| Build time: |
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| Editor(s) used: |
DoomCAD 6.1 |
| Bugs: |
Not right now |
| Rating: |
    (5 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Really awesome, creepy and tactical. Keep up the good work. | x | | not very detailed, but nice ambience and use of darkness. i noticed two HOMs: one in the outside area right past the little imp-tunnel on the cliffside, and another right around the baron hall/exit area. | x | | This doesn't work in doom/prboom. (latest red door)
Serious lack of detail, as said in the textfile this will be added later on. Combat ammo/health, lighting is good. Didn't like the slow lifts. There is a route in the map, a good thing but the layout felt basic. 2/5 coldfusio | x | | give me ammo | x |
View abyss01.txt
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