| Title: |
Spdgr1 |
| Filename: |
levels/doom2/s-u/spdgr1.zip |
| Size: |
51 KB
|
| Date: |
12/15/07 |
| Author: |
Da Spadger |
| E-mail: |
da_spadger@hotmail.com |
| Description: |
My very first map. |
| Credits: |
Id and me. |
| Base: |
New from scratch |
| Build time: |
I dont really remember |
| Editor(s) used: |
Doom Builder |
| Bugs: |
There's a HOM near the blue key if you play with vanilla/chocolate doom. |
| Rating: |
    (5 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Not bad for a first map. 3 -P.C | x | | This is a short but entertaining retro level. It's really only a couple of rooms attached to a cyberdemon arena, which you can run through, but it's undemanding fun for a couple of minutes. It's odd that there's a big health bonus right at the end. Good start though. | x | | Ahaha that's funny, my first map came from that tutorial as well, though I never thought to release it. In my map the teleporter takes you into a small cave that turns pitch black when the player picks up the armor in it; lost souls that come out of the second room; one hell knight in the bottom room placed closer to the player (pig on medium); three imps with backs turned at the start; shotgun where you put the key, with the door closing if you're not fast enough; no key doors :D | x | | Very short, but not bad. | x |
View spdgr1.txt
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