| Title: |
Dark Fate 2 |
| Filename: |
levels/doom2/Ports/d-f/dft2.zip |
| Size: |
307 KB
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| Date: |
02/29/08 |
| Author: |
Karthik Abhiram |
| E-mail: |
karthik82@gmail.com |
| Description: |
A very short, linear hellish map. It was made about a year ago as a very short speedmap, and I hadn't bothered to finish it. Over a couple of weekends I completed it and made it look nice. Couldn't think of a better title, so I simply called it "Dark Fate 2". |
| Credits: |
- The Ninth Gate Team [Pablo Dictter, Tobias Münch, Varun Abhiram, Damian Lee, Joel Murdoch] - Varun, my brother: for feedback & playtesting - Erik Alm - the later maps in his megawad "Scythe" inspired the look of this level - The creators of the tools I used - All of you who have played my levels over the years! |
| Base: |
d on a drawing I did of the Doom Marine (provided in the ZIP file!) |
| Build time: |
A few weekends (on and off) |
| Editor(s) used: |
- Doom Builder 1.68 by CodeImp - ZenNode 1.2.1 by Marc Rousseau - XWE 1.15 by Csabo |
| Bugs: |
None |
| Rating: |
     (7 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Nothing wrong with it. Rather a nice level. 3/2/08 | x | | This has an advert for a commentary track on YouTube, which is a nice idea. I remember a lot of hype about internet video in 1995/96, when people thought that full-screen video on demand was just around the corner - thanks to ISDN - and I wonder if this idea was tried back then. Still, the level is good fun, short and violent, not too hard, with some tricky cyber-dodging at the end. It looks good, plays good, and it's nutritious as well. | x | | Pretty nice, if rather short and linear (as the author acknowledges). I did have a problem with the intermission screen. The alignments of the non-visible graphics replacements cause an error in Doom-plus. Their alignment should be 0 0. Fix that and it's fine! ~Chain Mail [2/5] (04/2008) | x |
View dft2.txt
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