| Title: |
Ungrateful Dead |
| Filename: |
levels/doom2/s-u/ud.zip |
| Size: |
56 KB
|
| Date: |
02/29/08 |
| Author: |
Doria |
| E-mail: |
super_shotgun35@yahoo.com |
| Description: |
See the original ud.txt
NOTE: The author mentions Twisfx.wad that was supposed to be included in the zip, but wasn't found. It is most likely the same Twisfx.wad that is included with Andy Badorek's Twilight Lab WAD (twilab.zip). |
| Credits: |
|
| Base: |
New from scratch |
| Build time: |
- |
| Editor(s) used: |
- |
| Bugs: |
I believe I have squashed all the bugs so if you find any please let me know. |
| Rating: |
    (8 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Sorry, but after 89 kills I didn't know what to do. It was fun though. I can hardly believe I survived all of those traps. | x | | This is an irritating, mazey level from twelve years ago. It feels like a series of trigger line traps in a dank sewer, with awkward gameplay that doesn't develop a flow. There are 311 baddies but they're deployed in a boring way, usually in trap walls that open behind you. Like the other reviewer I got stuck at 89 kills; you have to intuit that an unmarked, unremarkable piece of wall in the middle of a maze is a secret. Picks up towards the end, but not enough. | x | | The general idea was pretty neat, but I found that the game itself was not too exciting to play. As with any maze level, the map grows repetitive quickly. I eventually got frustrated and fired up the automap, and even then it wasn't obvious what I was supposed to do at times. A nice attempt, pretty fun in places, but not very well executed. 3/5 | x | | Cool, another Doria wad unearthed. | x | | Crazy level! 4/5 - Optimus | x | | I thought this was a pretty good map, the maze was a bit ugly, but the over all design was pretty good. Good job! 4/5!-Candle M | x | | Good level. Had me puzzling a bit. | x |
View ud.txt
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