| Title: |
LONGWAD2 |
| Filename: |
levels/doom2/j-l/longwad2.zip |
| Size: |
471 KB
|
| Date: |
06/08/08 |
| Author: |
Steve W. Long |
| E-mail: |
super_shotgun35@yahoo.com |
| Description: |
Large wads, heavy detail, see-through doors, bowling alley, windows that open, doors that 'swing' open like real ones, a keyless level, more street fighting, lots of close qrtr fights..good stuff.
Tunnels of Love (31.WAD): Illusions of swinging doors, impassable cages opening, sectors changing from 20% health loss to harmless at the flick of a switch, while you explore an underground mine rail system, a health restoring light beam, and more. |
| Credits: |
|
| Base: |
All New Levels from scratch |
| Build time: |
- |
| Editor(s) used: |
Waded (THANKS Mathew Ayers) |
| Bugs: |
Need play |
| Rating: |
     (10 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| No thanks... | x | | The level design is quite bad and the areas are forgettable. Just take the starting level to illustrate what I mean... that rising elavater was a one-way trip to disaffecting everyone who wanted to have a good time. Confused pathways, dull battles... can be much better. | x | | this one is a old-school wad from 1996. You're noticed.... whatever 31.wad is a sexy map so I'll give just for that one 2.9 stars. | x | | Long wad is long! | x | | Meh... Not very impressive. 2/5 | x | | fuckin cool '97 episode with eternal doom style gameplay | x |
View longwad2.txt
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