Title:
Urban Brawl: Action DooM 2
Filename:
levels/doom2/Ports/a-c/action2.zip
Size:
56559 KB
Date:
09/08/08
Author:
"Scuba" Stephen Browning
E-mail:
urbanbrawl@gmail.com
Description:
Urban Brawl is the prequel to Scuba Steve's: Action Doom, telling your character's history before those events. Urban Brawl embodies a comic book look and feel with cell shaded graphics and story sequences. All of this is fused with a gameplay that is reminicent of an old beat-em up game.
Credits:
Base:
From Scratch, using several modified resources from the original Action Doom.
Build time:
July '04 - July '08 4 years
Editor(s) used:
Wintex, Doom Builder, Paint Shop Pro 6, Photoshop 7, WadAuthor, XWE and Pencil/Ink/Paper
Bugs:
In Map 01 you can get stuck climbing the fire escape ladder, you'll have to clipcheat to get out. This is a result of Doom's buggy movement code and cannot be fixed. To avoid clipping errors, walk straight up the stairs on their right side. It is possible to not be able to pick up candy and pop that vending machines drop. To avoid this, stand back as far away as possible from the machine and break it . There are numerous rendering errors due to the extensive use of portals and 3d mid textures. There may be HOMs and slimetrails in a number of places. I've tried to minimize them so they are not egregious... but you may see them from time to time =============================================================== * Copyright / Permissions *
Rating:
(140 votes)
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
View action2.txt
Date Completed : 8/22/08
Title : Urban Brawl: Action DooM 2
Filename : action2.wad
Other Works : Action Doom
Author : "Scuba" Stephen Browning
Email Address : urbanbrawl@gmail.com
Description : Urban Brawl is the prequel to
Scuba Steve's: Action Doom, telling your
character's history before those events.
Urban Brawl embodies a comic book look and
feel with cell shaded graphics and story
sequences. All of this is fused with a
gameplay that is reminicent of an old
beat-em up game.
Story : Ten years before the events of the
Uac Site 4 disaster, you are a former
law enforcement officer, laid off, drunk,
miserable, and raising your daughter alone.
When contract killers kidnap your daughter,
it's time for action.
===============================================================
* Play Information *
Game : Zdoom version 2.2.0 or higher or
Stand Alone: Doom2 not required
Levels : 9 New levels
Single Player : Yes
Cooperative 2-4 Player : No (Bonus Zombie map, 4 player co-op)
Deathmatch 2-4 Player : No
Difficulty Settings : Yes
New Sounds : Yes
New Graphics : Yes
New Music: : Yes
===============================================================
* Installation *
If you downloaded Urban Brawl, unzip action2.zip into a folder and
run the brawl.exe to play. If you would like to run Urban Brawl as
a Doom 2 wad (save HD space) download ZDoom from http://www.zdoom.org
and unzip it into your Doom 2 directoy. Drag the action2.zip file
onto your zdoom.exe to play.
If you purchased Urban Brawl, simply install the game to a directory
and run the Brawl.exe To play your bonus material, run the
bonus.bat file included in the directory, or drag the bonus.zip file
onto the Brawl.exe
===============================================================
* Credits *
Action Team
-------------------
- Isle : Isle took over when Cyb left, completing
the remaining half of the game. I could
not have finished without him.
- Cyb : He is responsible for a lot of the ACS
scripting. Thank you Mike!
- Manc : Provided voice work and his tireless
efforts in the Doom community for web
hosting are more appreciated than he could
ever know. Thank you Mike!
- Ralphis : Wrote all the original music
- Darknation : Wrote most of the dialogue and cutscenes
Additional Credits
-------------------
- Ubik : Bonus song (Purchased copy only)
- Nash : Nashgore(tm) Blood Decorate effect
- Little White Mouse : Hellhound shockwave
- Xaser : Ejecting bullet casing effect
- id Software : Creating Doom
- Randy Heit : Creating the ZDooM engine
- Graf Zahl : GZDoom compatibility and decorate repair
- Beta Testers : Belial
RottKing
Ravage
Tom_D
Enjay
===============================================================
* Construction *
Base : From Scratch, using several modified
resources from the original Action Doom.
Editor(s) used : Wintex, Doom Builder, Paint Shop Pro 6,
Photoshop 7, WadAuthor, XWE and
Pencil/Ink/Paper
Build time : July '04 - July '08 : 4 years
Fixes : None
Known Bugs : In Map 01 you can get stuck climbing the
fire escape ladder, you'll have to
clipcheat to get out. This is a result
of Doom's buggy movement code and cannot
be fixed. To avoid clipping errors, walk
straight up the stairs on their right side.
It is possible to not be able to pick up
candy and pop that vending machines drop.
To avoid this, stand back as far away as
possible from the machine and break it .
There are numerous rendering errors due to
the extensive use of portals and 3d mid
textures. There may be HOMs and
slimetrails in a number of places. I've
tried to minimize them so they are not
egregious... but you may see them from
time to time
===============================================================
* Copyright / Permissions *
Authors MAY use the maps in this wad as a base for additional maps.
Provided with this file is a changelog that tells all objects changed
so you know what is used. Please, credit me where due if you do use
it as a base.
Authors MAY use graphical resources in this wad provided you give me
credit in your text file.
Authors MAY NOT use music and voices from this wad.
You MAY distrubute the main file, action2.wad, in any format
(CD ROM, BBS, whatever) provided that you include all files included
in your distribution and it is not sold or traded for anything.
You MAY NOT distribute or reproduce the bonus material, bonus.wad,
cover art and manual (where applicable).
Where to Get this wad:
http://action.mancubus.net
http://www.doomworld.com/idgames
===========================
Questions, comments, complaints...
urbanbrawl@gmail.com
===========================