| Title: |
Play When Bored |
| Filename: |
levels/doom2/Ports/p-r/pwb.zip |
| Size: |
27 KB
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| Date: |
05/25/09 |
| Author: |
Jon Vail |
| E-mail: |
papercut1425@yahoo.com |
| Description: |
I made this while bored. It has no real inspiration, just contructed a starting room and an exit room and created rooms to fit in between. It's nothing I'm very proud of, just something that plays pretty well. |
| Credits: |
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| Base: |
New map from scratch |
| Build time: |
2 hours |
| Editor(s) used: |
Doombuilder |
| Bugs: |
Tested for bugs. Couldn't find any. |
| Rating: |
     (8 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Do not try to blast your way to victory, as ammo a major concern... if your gay! Boredom will set in with the lesser player. I actually liked this, as my current style of playing, UV with fast monsters, (with a minimum requirement to claim victory of 100% kills, 100% secrets (items do not count, as in-fighting is, by far, the "Ultimate DOOM"!). Time is irrelevant but style is!). Nice one, 4/5. | x | | If you're not proud of this, you should be. Simple detailing that looks great, a fun short layout, tight health and ammo amongst a good mix of easy and hard monsters used in clever spots (great idea using the dead Sargents to distract the Arch Vile), barrel frags, the berzerk pack - there is nothing I don't absolutely love about this level. 5/5 | x | | It starts OK, but the last part is WAY unbalanced. I had to run through at least two areas because I just didn't have enough ammo for the opposition (and one of them, the last room, is incredibly frustrating to do so in) and I also had to cheat to get out of the area with the plasma gun. It could have been a nice, small map, but it seriously needed FAR more playtesting. | x | | Boo. | x |
View pwb.txt
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