Chip's Doom Challenge|
not TimeOfDeath (Chris Balch)|
This is a remake of 19 levels from the Windows version of Chip's Challenge. Each map number corresponds with the level number from CC. The maps were based off of CC solution maps.|
The maps were made between August 20-31, 2008. I was about to move to a new city and wanted to remake as many CC levels as I could before moving (some levels were skipped).
Be careful when punching hell knights near walls because they can get stuck (like in CC). To help keep hell knights under control, I'd recommend using a crosshair to aim at their horizontal center and to stand right in front of them when you punch.
There isn't a custom status bar, but you can see what items you've picked up by checking the console. Or, you can look at the default status bar and refer to this:
CHIPS LEFT = the "monsters" stat on the automap CHIPS PICKED UP = armor BLUE KEYS = bullets GREEN KEYS = shells RED KEYS = rockets YELLOW KEYS = cells FLIPPERS = blue keycard SKATES = blue skull key FIRE BOOTS = red keycard SUCTION BOOTS = yellow keycard
For the original Atari Lynx version of Chip's Challenge: Chuck Sommerville (creator), Bill Darrah, James Donald, Peter Engelbrite, Victoria Hanson, R.G. Goudy, Stephen Jungels, Scott Nelson, Pete Wierzbicki, Paul Vernon, Alex Rudis, Robert Vieira, Arthur Koch. For the Microsoft Windows version: Tony Krueger, Ed Halley. Authors of the programs I used. DB_Tails for the green door texture from dbzone. Gez and Eternal Doom IV for scripting help.|
New from scratch|
Doom Builder 1.66, XWE 1.16, Paint Shop Pro 7, Paint|
in map21, if you slide to the exit island before getting the skull rocks, you'll be trapped.|
|OMG! I love this game and this just so plain awesome! Chips Challenge in Doom is complete pwnage.
|To be honest, I have never even heard of Chip's challenge, but this is fantastic! 5/5||x|
|What? The file size of this suddenly just went way down and got replaced by some useless map. Don't know what's going on, but sent an email to the author.||x|