| Title: |
Temple Ruins |
| Filename: |
levels/doom2/Ports/s-u/tempruin.zip |
| Size: |
265 KB
|
| Date: |
05/31/09 |
| Author: |
Henri Lehto |
| E-mail: |
lehto@hotmail.com |
| Description: |
A ruined temple |
| Credits: |
Id Software For Creating Doom 2
Pascal Vd Heiden For Creating Doombuilder
The Doom 64 TC team |
| Base: |
New from scratch |
| Build time: |
Too long |
| Editor(s) used: |
Doombuilder |
| Bugs: |
None |
| Rating: |
    (9 votes)
|
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| All finns get a 5. | x | | Fairly nice map for the underused Doom 64 engine. 3.75(4)/5 -Do0minat0r | x | | Excelent Wad for Doom 64!5/5 - Doomaniac | x | | Wonderful! | x | | This map crashes my skulltag, I can't even play it. | x | | ^ Please Learn to Read. Only the Doom 64 Engine can run this wad.
A pretty okay map, but given the lack of doom 64 maps. The lack of other choices is lacking, so I'll give it 5/5 | x | | This was very hard, but visually striking. It was very much a Doom 64 map, but it had its own creative, original touches. I would actually like to see this in Doom 64 in place of one of maps I didn't like from it. Good work! 4/5 | x |
View tempruin.txt
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