| Title: |
Labs of Deimos Revisited |
| Filename: |
levels/doom/j-l/labdmos.zip |
| Size: |
231 KB
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| Date: |
06/13/09 |
| Author: |
Walter "Daimon" Confalonieri |
| E-mail: |
ataruelamu@libero.it |
| Description: |
Inspired by Doom I's E2M4 but from scratch. Hope you enjoy! |
| Credits: |
ID, for the fancy game! My Family Giulio "Glassyman" Galassi for beta testing and English lessons <--- (thanx ^_^) |
| Base: |
New from scratch |
| Build time: |
a lot |
| Editor(s) used: |
Wintex 4.3 for graphic works Doombuilder for map ZenNode for node building |
| Bugs: |
none. if you find any, e-mail me. |
| Rating: |
     (10 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| It's pretty darn conservative. In fact, if I had a memory block I wouldn't be able to tell the difference between the original. | x | | Good work. Captures the atmosphere of E2M4 but expands on design and difficulty. Linear but still fun. The Cyberdemon was a little over the top, that last battle was hard enough without it. 3.5/5 | x | | There are numerous errors throughout this level ranging from poor design and texturing to missing textures all together - I wouldn't expect anything more from this guy, particularly as glassy(wo)man beta tested it. Other than that, it was a fairly forgetful map. I feel generous, so... 2/5 | x | | Pretty good. | x | | Too easy. | x | | DON'T WORK PROPERLY WITHOUT SOURCEPORT | x | | Not that bad, but really too much like the original map to be anything really worthwhile. Download it if you'd like to play E2M4 slightly differently, I guess. 2.5(3)/5 | x |
View labdmos.txt
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