| Title: |
Bridges Gone Wild |
| Filename: |
levels/doom2/Ports/a-c/bgw.zip |
| Size: |
410 KB
|
| Date: |
06/21/09 |
| Author: |
ArmouredBlood-Chris Shepherd |
| E-mail: |
BTitanGamer@gmail.com |
| Description: |
Bridges. The final frontier. Or most recent for me. |
| Credits: |
ID games for obvious reasons, the teams who made zdoom and skulltag, code imp for doom builder, udderdude and creaphis for playtesting a bit, etc. |
| Base: |
New from scratch |
| Build time: |
at least 60 hours on both maps |
| Editor(s) used: |
doom builder 2 |
| Bugs: |
None obvious to me. |
| Rating: |
     (3 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Obviously ,a lot of work went into map 2 and it shows.[The fun doesn't start till then.]Caught off guard by the ending,but got through it after coming up with a strategy.May not be everybody's idea of a good time,but it was worth my time.4.5*-d.d.koop | x |
View bgw.txt
|