Title:
The Rebel
Filename:
combos/rslrebel.zip
Size:
3658 KB
Date:
11/09/09
Author:
Richard Smith Long
E-mail:
ferratos@tiscali.it
Description:
after Hell's invasion of Earth, mankind had no adequate way to react and started to succumb, slowly yet inexorably. More and more people were enslaved by the Netherworld forces each day, deprived of their will to become faithful and mindless servants of the Dark God Baphomet, in the form of 'Cultists'. But one day, one not-so-plagued man dares to oppose...
Credits:
"surprise monsters" in the modification...
Base:
New from scratch
Build time:
3 months
Editor(s) used:
Adobe Photoshop, GoldWave Audio Editor, Notepad, XWE
Bugs:
None (that I know of, at least)
Rating:
(17 votes)
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
View rslrebel.txt
===========================================================================
Archive Maintainer : Ty Halderman
Update to : -
Advanced engine needed : GZDOOM 1.0.29 (ZDOOM 2.1.7)
Primary purpose : Single play
===========================================================================
Title : The Rebel
Filename : rslrebel.wad
Release date : November 07, 2009
Author : Richard Smith Long
Email Address : ferratos@tiscali.it
Other Files By Author : rslproto.wad, rslvenge.wad
Misc. Author Info : AKA "Dick S. Long"
Description : after Hell's invasion of Earth, mankind had no adequate way to react
and started to succumb, slowly yet inexorably. More and more people
were enslaved by the Netherworld forces each day, deprived of their will
to become faithful and mindless servants of the Dark God Baphomet,
in the form of 'Cultists'. But one day, one not-so-plagued man
dares to oppose...
My rationale:
------------
I have always been attracted by the opportunity to have a good array of magical weapons at my disposal
for slaughtering demons, controlling a sort of "adventurer-like" character.
This modification is my attempt at making one as complete and diversified as possible,
by keeping some sort of "retro-horror" feeling throughout. Don't be fooled by the heavy reuse
of well-known commercial game graphics: I have tried to animate them, and customize their appearance
and behaviour in a quite original fashion.
Modification details:
--------------------
>>>>>>>>>>>>>>>>>>>>>>
Non-magical weapons:
<<<<<<<<<<<<<<<<<<<<<<
slot 1: Knife
~~~~~~~~~~~~~
The only starting melee weapon available to our rebel.
Can be swung by performing a single slash (tap primary attack)
or a slash-plus-backslash combo (sustain primary attack).
When a flaming heart artifact is found, the rebel's physical strength
and the power of each slash are heavily augmented.
slot 2: Thompson machinegun
~~~~~~~~~~~~~~~~~~~~~~~~~~~
The standard automatic firearm used by Baphomet Cultists.
While each round is relatively weak, its firing ratio and accuracy
quite make up for it.
50 rounds. Requires reload, although auto-triggered.
slot 3: Sawed-off shotgun
~~~~~~~~~~~~~~~~~~~~~~~~~
This is a better gun for dealing with average-to-stronger foes.
Each shot guarantees a generous pellet spread (not too accurate)
and a precious kickback effect.
2 rounds. Requires reload, although auto-triggered.
>>>>>>>>>>>>>>>>>
Magical weapons
<<<<<<<<<<<<<<<<<
~~~~~~~ The DARK side (requires dark mana) ~~~~~~~
slot 4: Golden Serpent (staff)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This magical golden staff is said to have been forged in ancient Egypt,
to grant its fierce power to pharaohs. All of its existing instances
have since been claimed by Hell forces themselves.
Primary fire: the serpent head blows out two streams of poisonous vapor
from its nostrils. This attack is extremely effective
at short-to-mid range, yet also very mana-consuming.
Secondary fire: the staff unleashes a slithering blob of poisonous acid
that explodes into a poison cloud upon first collision,
and tears all nearby targets.
THIS ATTACK DRAINS HEALTH.
slot 5: Vile Orb (verge)
~~~~~~~~~~~~~~~~~~~~~~~~
On top of a gnarled wooden verge, the Vile Orb sits apparently quiet,
ready to revive the wicked souls of slain demons to fight at its master's side.
Primary fire: the Orb fades and becomes translucent for a while, only to show
the well of souls in Hades swirling faster, in an attempt to
resurrect one or more dead corpses in front of the verge's wielder.
Secondary fire: the verge evokes a rageing soul from the bowels of hell,
which hastily directs towards the pointed target
and continues to persecute it upon exhaustion.
THIS ATTACK DRAINS HEALTH.
slot 6: Lava Sceptre
~~~~~~~~~~~~~~~~~~~~
This horrid-looking artifact has the skull on top of it as a mere placeholder,
for its powers relate neither to the dead, nor to bloodlust.
The weapon is able to summon the power of hell fire in the form of fiercely-
exploding lava balls.
Primary fire: the sceptre hurls exploding lava balls that retain a limited
bouncing ability. A stream of exploding balls can easily
be unleashed on a target.
Secondary fire: the skull first emits two rays of light from its orbits to the zenith,
and then vomits an enormous lava mass that explodes upon first contact,
and damages a large area around it.
THIS ATTACK DRAINS HEALTH.
~~~~~~~ The LIGHT side (requires light mana) ~~~~~~~
slot 1: Cold Hand (spell)
~~~~~~~~~~~~~~~~~~~~~~~~~
Giving you control of the water element, this spell is a great asset
of the light side in fighting the forces of Evil. Foes frozen with this spell
shatter into pieces that melt shortly after, thus making it impossible
for Baphomet and its minions to revive them.
Primary fire: the rebel is able to generate a wave of cold, frozen air with his/her palm;
his/her target gets frozen and explodes into ice pieces after a while.
The wave has a very limited reach, thus making this spell very effective
at melee-to-short range, but of limited use otherwise.
Secondary fire: with a more pronounced gesture, the rebel can summon a trail of ice spikes,
that appear announced by a chiming sound. This ice wall is effective in
trapping to a limited extent several swarms of hellspawn, yet
it is not indestructible.
THIS ATTACK DRAINS HEALTH.
slot 7: Judgement (rod)
~~~~~~~~~~~~~~~~~~~~~~~
Described as the greatest holy weapon ever existed, instances of this weapon are said
to have been derived by fragments of the staff that Moses wielded when crossing the divided waters
of the Red Sea. Its sacred power is feared by Baphomet itself, with good reason.
Primary fire: when holding the rod, our rebel is granted the power of illumination:
he/she can invest with weaving light the enemy and have it violently disintegrate,
assured that it shall not be resurrected.
Such power can destroy any hellspawn in a few seconds - no matter how dire
the situation is. At the cost of much light mana.
Secondary fire: for a short period of time, the wielder rapidly decays into necrosis
only to sacrifice his/her soul to the power of the rod. He/She then
slams the wood on the ground to summon a devastating lightning storm
that randomly propagates in front of him/her, sweeping away everything
on its path.
THIS ATTACK DRAINS HEALTH.
>>>>>>>>>
Artifacts
<<<<<<<<<
Flaming heart
A magical artifact that greatly increases the physical strength of the rebel and his/her
melee attacks by consequence, albeit its effect does not last forever.
Magic scroll
The magic scroll not only reveals the map of the place the rebel is adventuring in,
but also the presence of items and monsters nearby.
Ethereal cloak
When the rebel wears an ethereal cloak, he/she goes completely unnoticed by enemies,
although such protection is granted only for a limited amount of time.
Protective suit
This suit can be used to safely venture on damaging terrains such as acid or lava,
but it wears off after a while.
Magical torch
When a magical torch is found, for a while it will lighten the area the rebel is in
just as in full daylight.
Footnotes:
(1) The suggested commandline for launching the modification is the following one
(assumes that the modification has been decompressed in subdirectory 'RSL' of your (G)ZDOOM directory):
(g)zdoom.exe -iwad \ -file RSL\rslrebel.wad
(if under GZDOOM, add option '+gl_nogl 1' to disable hardware rendering)
(2) Do not forget to bind a key for weapon reload under 'Options > Customize Controls'
in (G)ZDOOM.
(3) To obtain the complete set of weapons for quicktesting
without breaking the weapon set at your disposal,
type 'rsl' in the console.
(4) The modification is compatible with the following IWADs: The Ultimate DOOM, DOOM 2, Final DOOM.
WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING
-------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------
By reading the following credits you may spoil certain "surprise monsters" in the modification...
-------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------
WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING
Additional Credits to : Various sources (see below):
DoomRater for the reload-oriented DECORATE actors
Lobotomy software for:
-game sounds
-Knife, Golden Serpent staff and Judgement rod sprites
3D Realms for:
-game sounds
-Cold Hand spell and Vile Orb verge sprites
Monolith software for:
-game sounds
-Thompson machinegun, Sawed-off shotgun and Lava Sceptre sprites
-Artifacts sprites
-Burning corpse sprites
WildWeasel (wwhcdiaz.wad) for burning corpse death sounds
Nash Muhandes for the blood and gore effects
Neoworm for Rebel, Baphomet Cultist, Baphomet Fanatic
and Baphomet Hitman sprites
Espi for the Hell Guard
Nanami for the Cyber Mastermind
Raven Software for:
-Ice Spike sprites
-Rageing Soul sprites
-Hell Patriarch sprites
-Magic scroll sprite
CutManMike (wrw.wad) for the Vile Orb concept
Cobalt and Butcher (zbloodpak.rar @ http://cobalt-pit.de/)
for the mugshot graphics
All other authors I forgot to mention: please forgive me! I tried to be accurate as much as I could.
If you here notice some of your resources un-mentioned, please notify me and I will try to remedy.
===========================================================================
* What is included *
New levels : None
Sounds : Yes
Music : No
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : (G)ZDOOM-specific lumps
Other files required : None
* Play Information *
Game : DOOM
Map # : None
Single Player : Designed for
Cooperative 2-4 Player : Maybe (untested)
Deathmatch 2-4 Player : Maybe (untested)
Other game styles : None
Difficulty Settings : N/A
* Construction *
Base : New from scratch
Build Time : 3 months
Editor(s) used : Adobe Photoshop, GoldWave Audio Editor, Notepad, XWE
Known Bugs : None (that I know of, at least)
May Not Run With... : Ports not supporting DECORATE; level WADs with heavy amounts of DEHACKED / DECORATE modifications
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: None others than the IDGames archive
FTP sites: None others than the IDGames archive