| Title: |
Simple Hellgate |
| Filename: |
levels/doom2/Ports/a-c/ahell.zip |
| Size: |
125 KB
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| Date: |
11/11/09 |
| Author: |
John Cartwright |
| E-mail: |
johncartwright302@gmail.com |
| Description: |
A small but challenging map for Gzdoom using Dynamic lights. Make sure your dynamic lights type is set to legacy type to play this map. |
| Credits: |
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| Base: |
New from scratch |
| Build time: |
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| Editor(s) used: |
Doom Builder 2. |
| Bugs: |
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| Rating: |
     (6 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This says it require scythe2.wad. Why ? If you're using the textures, just put it in your own wad with SlumpED or XWE. As it is, I'm getting scythe2 map01 when I start both wads and if you can't bother to merge textures properly, I can't bother doing some research to get it to work either. | x | | No problems with using ZDL to run this;but with my lousy skills,I couldn't get very far without cheating.It's a shame,because this was quite a good-looking map.Maybe the DooM gods can beat it and post a demo?I would check that out.3* for architecture/design, minus 1* for gameplay=2* | x | | Nice map instead! 5/5! | x |
View ahell.txt
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