| Title: |
Latchhatch |
| Filename: |
levels/doom2/Ports/j-l/latchhch.zip |
| Size: |
12 KB
|
| Date: |
01/18/10 |
| Author: |
Chris Wright |
| E-mail: |
cjwright79@shaw.ca |
| Description: |
Two Cybers, six Arachnotrons, two Barons, and two Pinkies stand between you and escape... |
| Credits: |
|
| Base: |
New from scratch |
| Build time: |
5 hours |
| Editor(s) used: |
Doom Builder |
| Bugs: |
|
| Rating: |
     (15 votes)
|
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Small, but a very sweet map. | x | | Well there a couple of extra enemies. Not bad. This does not need gzdoom to run. This is a stock standard doom2 pwad. Will run in any port. | x | | Nice work, good setup in the final room, very challenging cross-fire! | x | | Great map at the beginning. Had to scramble for ammo and cover. And like one of the previous gentlemen said, the crossfire is pretty crazy.
6/10 - Firestorm | x | | ruba-2 | x | | Too blant but challenging. 2.5/5 - Optimus | x | | Feels like it should have been part of a proper level, but what was there was pretty nice. Ammo was exceptionally tight for me, as I literally ran out on the last demon. Again, good simple fun, and glad to see the trend has definitely tended towards making the maps definitely be MAP01. 3* -Phobus | x |
View latchhch.txt
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