| Title: |
Pain Hill (PAINHILL.WAD) |
| Filename: |
levels/doom2/p-r/painhill.zip |
| Size: |
40 KB
|
| Date: |
03/19/95 |
| Author: |
Phil Robinson |
| E-mail: |
philrobins@aol.com |
| Description: |
New map for DOOM II
A small to mid sized level intended as both a gut wrenching Single Player or Coop. experience and a great deathmatch battleground. The name comes from the small hill in the center or the outdoor area. I have given great effort into creating a very good looking level with all the textures aligned properly. The pros might find a few areas that I missed though.
In single and coop. you will find yourself battling demons in a variety of arenas best suited to their fighting abilities. From a pistol dual in dark tunnels, to a wild romp with a revenant, and just possibly a small taste of hell.
For Deathmatch the level is designed to open up fairly well and allow a variety of entrances and exits to the main battle areas. All of the weapons are available, although some may be harder to get than others. I have not been able to test deathmatch with more than 2 players, so let me know how it is. |
| Credits: |
id, The writers of all the FAQ's and level editing documents, the authors of DMapEdit and DCK. |
| Base: |
New level from scratch |
| Build time: |
~24 hr (A little at a time) |
| Editor(s) used: |
DMapEdit, DCK, IDBSP, RMB |
| Bugs: |
The open area be jumpy on slower PC's (486/33 and lower), particularly in deathmatch. |
| Rating: |
    (8 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Well done, I enjoyed this.
4/5 -Lynxtor | x | | Not bad, not bad at all -- Brun Ohn | x | | Too simple of a layout and your too generous with your weapons/ammo and health for those type of monsters. It's not bad but definitely not good. | x | | Painhill.wad came with Jax01.wad on the PC Gamer disc from June 1997. | x | | I liked it | x | | Nice classic style map with clever level progression. Very cool lava cave. Fun to play, goes well with mmmus.wad idmus07. | x |
View painhill.txt
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