| Title: |
EAGLEEYE.WAD |
| Filename: |
levels/doom2/d-f/eagleeye.zip |
| Size: |
67 KB
|
| Date: |
09/03/10 |
| Author: |
Tobias Radloff |
| E-mail: |
super_shotgun35@yahoo.com |
| Description: |
Just play it. I don't think a background story is necessary for every level, and I don't intend to develop a plot for every level anyway... B-) |
| Credits: |
|
| Base: |
New Level from Scratch |
| Build time: |
|
| Editor(s) used: |
DEU2 v1.0 and DeeP (Shareware version) |
| Bugs: |
I wouldn't distribute a bugged level... B-) |
| Rating: |
     (4 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Crappy 1995 level. It's impossible to die. Some monsters are stuck on each other. etc. | x | | It's a perfectly good map. Play it! Thanks to RL for all the good maps he has uploaded. | x | | Not terrible, although there is WAY too much health. Like seriously...I would have to try to get killed in this map. I'd give it a 2/5 but the first reviewer clearly gave it a 0, and spamming 0s is something I kind of have a bee in my bonnet about, so 4/5 to compensate | x |
View eagleeye.txt
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