| Title: |
Path to Oblivion |
| Filename: |
levels/doom2/Ports/m-o/oblivion.zip |
| Size: |
168 KB
|
| Date: |
12/09/10 |
| Author: |
Varant Yessayan |
| E-mail: |
v.yessay@gmail.com |
| Description: |
Another oldie from 1996 that I polished up for the modern era (though it's still more or less vanilla in persuasion). This one's been sitting on the shelf for a while -- it's been ready since early this year, but I chose to playtest it some more and then got wrapped up making Firestorm, my other recently released wad. Gameplay is now greatly improved from what it was when I first loaded it up after some 13 years. No story here -- just what I hope is a good, rough romp through some demon dimension cooked up by my imagination given free range. You'll need to activate jumping and freelook to fully enjoy. Cheers! |
| Credits: |
|
| Base: |
New from scratch |
| Build time: |
Summer 1996. And then a few months more in 2009 and 2010. |
| Editor(s) used: |
Waded, Doombuilder 1.68 |
| Bugs: |
None that I've discovered after extensive playtesting. You can notify me if there's anything at all. |
| Rating: |
    (6 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Creative designs, imaginative use of textures, good detailing, interesting gameplay. Good for a short romp, but won't make any best-of lists... | x | | very complex map..I don't know where to go. | x | | Get lost too easy so I can't finish it. It's not a bad map but too many flaws like hard-to-escape of damage floor traps and most of walkway just thin, and flip switches then don't know how to go... *sigh* it can be a great map but those flaws just ruined it totally. 2/5 -playerlin | x |
View oblivion.txt
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