| Title: |
bcs03.zip |
| Filename: |
levels/doom2/a-c/bcs03.zip |
| Size: |
36 KB
|
| Date: |
03/20/95 |
| Author: |
Brian and Craig Sparks |
| E-mail: |
csparks@kuhub.cc.ukans.edu |
| Description: |
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| Credits: |
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| Base: |
Based off of DOOM I BCDEATH6 level. |
| Build time: |
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| Editor(s) used: |
Deu 5.2 and WinDeu5.3 |
| Bugs: |
None, please report any to: csparks@kuhub.cc.ukans.edu |
| Rating: |
    (2 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| You start off the level stuck in the middle of the floor. Boo, hiss. I'm not even going to bother with bcs04 after this crap.
*raspberry*
| x | | This is decent but unexceptional. If you run it with ZDoom you will start the level embedded in the floor, because the player one start overlaps a wall by a tiny bit. It works fine in PRBoom and Doom2.exe though. There's a terrible low-ceilinged staircase later in the level, but it has a fair amount of action, although none of it really stands out. | x |
View bcs03.txt
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