| Title: |
Cave-Room |
| Filename: |
levels/doom2/a-c/caveroom.zip |
| Size: |
127 KB
|
| Date: |
12/31/10 |
| Author: |
ProcessingControl |
| E-mail: |
elic90@gmail.com |
| Description: |
A small level inspired by the early Doom II levels. |
| Credits: |
|
| Base: |
New from scratch |
| Build time: |
|
| Editor(s) used: |
Doom Builder 2 |
| Bugs: |
None known, maybe a few slime trails. |
| Rating: |
     (10 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| good map 4/5 | x | | Just cramped and full of a large groups of monsters. Not bad, not good, pretty tedious. | x | | Much as I'd like to say something positive about this, I couldn't stand playing it for more than a minute. It feels pointless and lacks any kind of flow; at least it doesn't look too bad, though, so I'll give it 1 star for that. Nevertheless, skip this. 1/5 - ZZ | x | | Why 1/5? Yikes... I thought it was a decent map. It looks good. I'll give it 3/5 for the effort. | x | | Yes, some of the voting around here is nuts. 1/5 means awful... which this map is certainly not. The lowest a map that doesn't have serious errors should ever get is 2/5. If you find this map awful, you must be tired of Doom generally. It's a nice map, with decent balance and moderately tricky gameplay. | x | | The definition of an average map. | x | | It's not awful at all, but I won't give it a 3. Yeah, it a decent map but annoying on small passages and annoying hit-scanner all over place. Yeah, if player's skill is enough then can deal with them but just goddamn annoying. BTW, put archvile in a room with shitload of chaingunner is just......stupid. :( 2/5 -playerlin | x |
View caveroom.txt
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