| Title: |
Pitfalls |
| Filename: |
levels/doom2/p-r/pitfall2.zip |
| Size: |
80 KB
|
| Date: |
01/21/11 |
| Author: |
C30N9 |
| E-mail: |
c30n9doom@gmail.com |
| Description: |
A map for plutonia, was cut out of the project Plutonia Revisited. No homages. Have fun! |
| Credits: |
id Software, Doomworld, Codeimp and Joshy |
| Base: |
New from scratch |
| Build time: |
A week |
| Editor(s) used: |
Doom Builder 2, XWE |
| Bugs: |
Fire lava textures are not animated. After picking the blue key, the fight can be skipped. |
| Rating: |
    (11 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| I had fun playing this level, though there were some misaligned textures (and I don't like the texture choice of the last area). It is also a bit under detailed, but that never really bothered me much here. ~Valkiriforce | x | | The fire lava textures don't animate because you should have used FIRELAVA instead of FIRELAV2. Quite ok pwad. | x | | In the txt, where it says "Game :", you should have put "Plutonia" instead of "Doom 2". This clarifies that it does actually need the Plutonia iwad. | x | | Not bad, fun but hard. I don't really plutonia for its difficulty so even this map failed to become a plutonia map, it still not very good for me. I guess it just a hard DooM 2 level with plutonia textures. 3/5 -playerlin | x | | Decent enough Plutonia-style level. I didn't really enjoy it THAT much, but then I'm not a huge fan of Plutonia to start with. 3/5 - ZZ | x |
View pitfall2.txt
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