The West Wing|
This map is full of interesting places. You'll be able to see the exit and the key you need very soon after you begin - but you won't be getting to them for quite some time. You will also come to a dead end fairly soon on your journey. The way out will be clearly marked, although you may not understand how it will help.|
New level from scratch|
|Use more SUPPORT1 (or 2) textures. They make nice detail.
Try to make ceiling more often higher and downer.
You used nicely Monsters and barrels on the map. Nice work on that.
Nice Doom1 style.
Nice work, keep Doom alive! :D||x|
|Another good wad from Kevin Eudy who's maps have all seemingly been reuploaded to the internet after his website at geocities went down. Technically this looks and plays well, with good monster placement and even one room early on that requires you to blow up barrels to trigger the lift. However the map is not anything all that special and lacks excitement, not to say that this ruins the map though as it simply gives it a different kind of atmosphere that works 3/5.||x|
|gameplay: 60% of review 2/5, music: 25% of review, 4/5, design: 15% of review, 4/5, nice effects +1 rating
3/5 +1/5 =4/5||x|
|Superlative wad! Not particularly difficult but the fun in this one lies in exploration and ferreting those secrets out as well as killing monsters. For sheer enjoyability I give it 4/5.||x|
|A smart level by Eudy, which shows his tendency to make the player think as he progresses without making navigation really confusing. I played his Clinic level before this, and being for DOOM, this one is (as expected) easier, although I would say it also looks better in general. [3/5] ~Chain Mail (03/2011)||x|
|5/5. fantastic maze amuses me.||x|