Title:
Shinobi
Filename:
combos/rslshino.zip
Size:
3874 KB
Date:
03/26/11
Author:
Richard Smith Long
E-mail:
ferratos@tiscali.it
Description:
after wasting the lives of many soldiers that proved unsuitable for their missions, Earth Defense Forces decided to revert to a class of ancient and fearsome warriors, equipped with old and trustworthy weapons, but also with new and prototypical ones tailored specifically for the occasion. Will you be able to honor the way of a SHINOBI? ** NOTE ** for the first time in my creations, I am ditching reload altogether. Enjoy arcade style! ;-)
Credits:
"surprise monsters" in the modification...
Base:
New from scratch
Build time:
2 months total
Editor(s) used:
Adobe Photoshop, GoldWave Audio Editor, Notepad, XWE
Bugs:
Widescreen modes are not supported. Sorry.
Rating:
(18 votes)
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
View rslshino.txt
===========================================================================
Archive Maintainer : Ty Halderman
Update to : /combos subdirectory (RELEASE #1)
Advanced engine needed : GZDOOM 1.5.0 (software renderer)
Primary purpose : Single play
===========================================================================
Title : Shinobi
Filename : rslshino.wad
Release date : March 31, 2011
Author : Richard Smith Long
Email Address : ferratos@tiscali.it
Other Files By Author : rslproto.zip, rslrebel.zip, rslvenge.zip, rsliczdp.zip,
rslengee.zip, rslforce.zip, rslredux.zip, rsldiazp.zip
Misc. Author Info : AKA "Dick S. Long"
S H I N O B I
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Description : after wasting the lives of many soldiers that proved unsuitable
for their missions, Earth Defense Forces decided to revert to a
class of ancient and fearsome warriors, equipped with old and
trustworthy weapons, but also with new and prototypical ones
tailored specifically for the occasion.
Will you be able to honor the way of a SHINOBI?
** NOTE ** for the first time in my creations, I am ditching
reload altogether. Enjoy arcade style! ;-)
Changelog:
`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'
March 31, 2011: initial release.
The arsenal
`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'
Starting weapons:
Tiger Fangs
@@@@@@@@@@@
The ninjutsu equivalent of marine knuckledusters, these fang-provided bracers can highlight your ninjutsu skills.
Hold primary fire to quickly dispatch a series of low jabs, then release to complete the combo.
When a berserk is acquired, a single press lets you deliver a devastating palm flurry that progressively increases in speed
and culminates in a 'Tiger Charge'.
Stalker Darts
@@@@@@@@@@@@@
You start off with five handfuls of these darts, with which you can score mutiple deadly _stealth_ shots
at a distance. Remember to recollect them (whenever possible) once they stop against a wall and fall off on ground.
Grip Bombs
@@@@@@@@@@
Staple of the modern shinobi arsenal, when activated these bombs expose metallic claws that allow pinning them
to any surface. Their detonation power is remarkable, and their blast radius has effect even on the largest foes.
Perfect for setting up terrible traps for the enemy, but quite hard to find in packs.
Additional weapons:
Katana
@@@@@@
The signature melee weapon for many shinobi warriors, the katana shall become your preferred one for close combat.
Tap the trigger to deliver a quick direct slash, or hold it to continue with a powerful reverse counter that
will make foes' heads fly away.
'Oppressor' automatic shotgun
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
Introducing the range of hi-tech firearms available to our peculiar shinobi incarnation is a powerful double-barreled,
belt-fed shotgun. Each round sports roughly twice the power of a normal pump-action, yet the spread is greater.
Can be used quite effectively in full-auto mode for crowd control.
'Violator' assault rifle
@@@@@@@@@@@@@@@@@@@@@@@@
Another versatile firearm granted to the modern ninjutsu raider, and the one you will probably 'wear' the most
when scouring around new territories. The primary trigger fires 10-gauge bullets at a steady pace - minor threats
are taken down in a couple shots. While the alternate trigger controls the attached grenade launcher to lob
an explosive projectile that explodes upon first contact - the ideal tool to match greater foes at short range...
'Hunter' heat seeker
@@@@@@@@@@@@@@@@@@@@
A highly-portable, powerful missile launcher with a special controller system: hold the fire trigger to force the
just-fired missile to travel in a straight line, or release it to activate the heat-seeking mode.
'Ignitor' propane flamethrower
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
Now this is a force to be reckoned with. This next-level flamethrower sports an excellent price-performance
ratio: it delivers a stream of glowing gas making the most out of every single propane unit - former humans
are literally vaporized by its flames. Perfect for any kind of encounter in close-to-mid quarters, but
be careful not to engulf yourself in your own fire!
'Polarizer' experimental lightning cannon
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
A potentially-unbeatable weapon, if not for its prototypical status (that prevents it from dealing the most
effective damage on any occasion). Press fire, wait for its systems to get ready and point it to the
nearest target: the burst of electricity coming out in a few seconds shall be attracted more or less randomly
by any nearby isolated mass concentration, and shall pass through it either folgorating or dismembering
its structure.
Seppuku Symbol
@@@@@@@@@@@@@@
The one and only magical artifact ever exploited by any shinobi, this is a strangely still-living heart organ
said to have been brutally ripped from a yurei by a supernatural and mysterious demonic creature.
Squeezing it leeches life essence from the wielder, but also grants him/her enough power to use the artifact:
by stinging it with a sharp or pointed object, the wielder can unleash a quick stream of violent power that
destroys anything on its trajectory.
powerups
`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'
A new set of powerups for the shinobi, each one identified by a different kanji symbol:
Yurei Kanji: "walk through projectiles..." (lasts 30 seconds)
@@@@@@@@@@@
This powerup makes you immune to projectiles, by granting the ability to walk straight through them.
Amaterasu Kanji: "reach higher..." (lasts 45 seconds)
@@@@@@@@@@@@@@@
This powerup doubles the average height of jumps you will be able to make.
Nin Kanji: "raid unnoticed..." (lasts 60 seconds)
@@@@@@@@@
This powerup shall make you almost disappear; only your silhouette will remain barely visible.
Iwanaga Kanji: "wait to regain life..." (lasts 60 seconds)
@@@@@@@@@@@@@
This powerups slowly pours extra life into your veins, curing you from battle wounds for a short time.
Oni Kanji: "overrun the enemy..." (lasts 30 seconds)
@@@@@@@@@
This powerup boosts your movement speed - you shall even be able to overrun your projectiles.
extras
`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'
WallJumping
@@@@@@@@@@@
Needless to say, a shinobi is known for legendary dexterity, speed and attitude to
stealth operations. Therefore, he/she can jump from wall to wall, gaining freshier
thrust from each surface contact and reaching unexpected places.
Infravision Goggles
@@@@@@@@@@@@@@@@@@@
Any modern shinobi is granted one pair of portable infravision goggles. These can be
activated to zoom on distant targets in scarce light situations; however, they cannot
be used simultaneously with weapons.
Footnotes:
(1) The suggested commandline for launching the modification is the following one
(assumes that the modification has been decompressed in subdirectory 'RSL' of your (G)ZDOOM directory):
(g)zdoom.exe -iwad \ -file RSL\rslshino.wad
(2) Do not forget to bind a key for jump/walljump under 'Options > Customize Controls' in (G)ZDOOM.
(3) Similarly, do not forget to bind a key for toggling 'infravision goggles mode'
under 'Options > Customize Controls' in (G)ZDOOM.
(4) Sound sets for any player gender are available. Choose your own under 'Options > Player Setup'
in (G)ZDOOM.
(5) To obtain the complete set of weapons and/or carriable items for quicktesting
without breaking the weapon set at your disposal, type 'rsl' in the console.
(6) The modification is compatible with the following IWADs: The Ultimate DOOM, DOOM 2, Final DOOM.
WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING
-------------------------------------------------------------------------------------------------
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By reading the following credits you may spoil certain "surprise monsters" in the modification...
-------------------------------------------------------------------------------------------------
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WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING
Additional Credits to : Various sources (see below)
Luiz Eduardo AKA DuduKrazy for inspiration on the style
(through his LE series)
Agent Spork for the 'Simplicity' color palette
DBThanatos and the AEOD team for the custom blood and gore effects,
and the explosion smoke effects
Jekyll Grim Payne for his *beautiful* bullet puffs
Player701 for the casings and smoke effects
WildWeasel for the custom explosive barrels
Black Shadow software for the player skin
3D Realms for the per-class custom sound effects
Monolith Studios, Psyren and DoorHenge for the small fonts
The 'Last Warrior' Shadow Warrior add-on development team 'Inferno Interactive'
for all the custom weapon sprites
Zero X Diamond for the 'Last Warrior' resources extraction
DBThanatos for the 'Polarizer' firing mechanism
Eriance for the 'Magog'
WildWeasel for the base 'slant' fullscreen HUD
SEGA for the original Shinobi arcade logo.
All other authors I forgot to mention: please forgive me! I tried to be accurate as much as I could.
If you here notice some of your resources un-mentioned, please notify me and I will try to remedy.
===========================================================================
* What is included *
New levels : None
Sounds : Yes
Music : No
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : (G)ZDOOM-specific lumps
Other files required : None
* Play Information *
Game : DOOM
Map # : None
Single Player : Designed for
Cooperative 2-4 Player : Maybe (untested)
Deathmatch 2-4 Player : Maybe (untested)
Other game styles : None
Difficulty Settings : N/A
* Construction *
Base : New from scratch
Build Time : 2 months total
Editor(s) used : Adobe Photoshop, GoldWave Audio Editor, Notepad, XWE
Known Bugs : Widescreen modes are not supported. Sorry.
May Not Run With... : Ports not supporting DECORATE; level WADs with heavy amounts of DEHACKED / DECORATE modifications
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: None others than the IDGames archive
FTP sites: None others than the IDGames archive