| Title: |
Digon Base - Raw Action |
| Filename: |
levels/doom2/Ports/d-f/digbs.zip |
| Size: |
337 KB
|
| Date: |
04/06/11 |
| Author: |
Callum Guy Oliver aka phobosdeimos1 |
| E-mail: |
callumguy.oliver@live.com |
| Description: |
Sequel to Corebinder.
An action-puzzle Doom adventure containing 5 Maps for ZDOOM.
Needs Jumping and Crouching enabled. |
| Credits: |
Randy Heit for Zdoom, ID for Doom, Codeimp for DB 2 |
| Base: |
New from scratch |
| Build time: |
4-5 days on and off |
| Editor(s) used: |
DB 2 and SLADE |
| Bugs: |
None |
| Rating: |
    (7 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| it was fun | x | | I played the first two levels of this; both of these were too switch-hunty for my taste, without an obvious flow or a sense of purpose. They're not bad, and they don't look bad, either, but I still didn't enjoy them that much. Maybe the remaining three are different - I don't know. 2.5/5 - ZZ | x | | First level wasn't a lot of fun, but the other 4 were great. The switch hunt sequence works well as long as you keep track of where can still be opened, otherwise you could end up lost for ages. Much like Corebinder, but with a nice sense of theme this time around. 4* -Phobus | x | | Nice wad and fun. But I get lost easily, maybe cause by those switch-hunting... : 3/5 -playerlin | x | | The Raw Action wads aren't bad, the SpireC is where this guy really gets the hang of it for me. | x | | little bit hard.... | x |
View digbs.txt
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