BADTRIP (for DOOM II)|
Christopher A. Rada|
You are assigned to infiltrate a goverment facility that has been suspected of attempting to harness the forces of evil to create new weapons for warfare. The project has gone awry, unleashing demons and other creatures into the building. You must explore the building and escape alive.|
ID software, Colin Reed, and others associated with the creation of DOOM & DOOM II|
My good freind Bob Popp for kicking my ass in Deathmatch hundreds of times.
Roger Waters and David Gilmour.
New level from scratch|
DCK20, Reject Map Builder, Dmmusic, Dmaud for windows, Doom-ed -the real thing, Wad1to2, DCK Midi2mus, Wavestudio.|
|too dark...irritating boss sound...||x|
|There's worse 1994 levels out there, but the title is fitting, and unless you're into lengthy, weird, puzzlish levels, skip this. 1/5 - ZZ||x|
|You know anything uploaded by RL is going to be at least fairly good. This map is large, and gameplay on UV is OK. Progression is messy towards the end, but there's nothing mazey or truly vexing. Main complaint is that one area has hanging decorations that block player movement; if you are unlucky you can even be trapped by them. Normally one would call this error a Zdoomism, but this map predates Zdoom, so there isn't even that weak excuse. Overall, worth playing if you feel like an adventure.||x|