| Title: |
cdoom207.zip |
| Filename: |
source/cdoom207.zip |
| Size: |
147 KB
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| Date: |
09/27/11 |
| Author: |
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| E-mail: |
carlos@doom.zzn.com |
| Description: |
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| Credits: |
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| Base: |
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| Build time: |
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| Editor(s) used: |
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| Bugs: |
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| Rating: |
    (9 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Rubbish. 0/5 | x | | Err - give this a chance. It's a DOS port with chase cam, look up/down, crouching, quakes, 3D floors, slopes (buggy) and the exe is 1/4 size of the original Vanilla Doom. | x | | This port has and is going to attract a lot of negative comments. Like "Melon" in his Doomworld review, I also can't recommend it in its current state, but I'd urge the author not to be disheartened. Try to see the legitimate criticism of your work and use it to identify what needs to be improved. As a single example, it's unreasonable and impractical to expect anyone to use a DOS source port in 2012. | x | | Nice, keep improving this :) | x | | I'm trying to contact Carlos to see if this is still being developed. If he can resolve the bugs with the 3D floors this would be awesome!
Seems it does not hit up system resources very heavily either! Double plus good! | x | | NEEDS more SMMU goodies. Consig | x |
View cdoom207.txt
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