STORY: It was a peaceful day on the base, you were sitting in the lounge watching T.V, when all of a sudden a bunch of monsters appeared and started killing and breaking everything. So you grab your trusty pistol and run out the door. "It's time to kick ass and chew bub-" you begin to say, but your words are cut short as you fall into the sewer. Now standing in ankle deep slime your journey begins...
This is an insanely improved version of the TOT COMICS DOOM wad I first released on August 18th 2010. Many parts of the maps have been completely reworked so that they don't suck anymore, and I have tweaked almost all of the graphics so that they look better, for example all of the stupid spelling errors are gone.
This mapset was designed to look and play like a (good) wad from the 90's. It is built in doom2.exe format and should be compatible with every and any source port. It is even compatible with Doom95.exe, however read the bugs section before you play this with doom95.
Id Software, Monolith Productions, and anyone I may have missed.
New from scratch
A month or two on and off back in June-August of 2010 when I first made this mapset. The Remastered version took a week to make during December of 2011.
Doom Builder, Wintex, XWE, and MS PAINT! YEAH!!!
When playing tcdoomrm.wad in Doom95, the sky in map 04 will turn into a crazy HOM every now and again due to the extreme amount of sectors in the map. This DOES NOT cause Doom95 to crash, and causes no problems for game play. It just looks ugly. This bug doesn't even show up in limit removing source ports like Zdoom and PrBoom, so unless your playing it in Doom95 you don't even have to worry about it.