| Title: |
Six Ways to Die |
| Filename: |
levels/doom2/Ports/0-9/6way2die.zip |
| Size: |
781 KB
|
| Date: |
12/27/11 |
| Author: |
ReX Claussen |
| E-mail: |
gurkha_boy@yahoo.com |
| Description: |
Two maps that extensively feature functional 3D architecture and fierce fighting.
The first map, Six Ways to Die, has finely balanced ammo and health at UV skill. Cautious playing is recommended; if all else fails, use the berserk you get at the start. Find all 6 secrets to access the Super Secret Level. [Refer to the file named secrets.txt]
The second map, Palais des Cauchemars, has a good amount of ammo and health, but monster-infighting is strongly encouraged. It's easy to use ammo unnecessarily and find your weapon chamber empty at UV skill. |
| Credits: |
|
| Base: |
Two levels from scratch. |
| Build time: |
Two years, off and on (mostly off). |
| Editor(s) used: |
WadAuthor for map-building; XWE for merging the maps into a single wad |
| Bugs: |
None. |
| Rating: |
    (8 votes)
|
|
|
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
|
|
Reviews:
| Good use of 3d floors | x | | Not bad, but nothing special | x | | wonderful design!! | x |
View 6way2die.txt
|