| Title: |
2^8 |
| Filename: |
levels/doom2/Ports/0-9/256.zip |
| Size: |
7 KB
|
| Date: |
04/25/12 |
| Author: |
Doom2day |
| E-mail: |
doom2day@msn.com |
| Description: |
A short level with the restriction that vertices must lie on a 256x256 grid. Not much detail is possible. |
| Credits: |
|
| Base: |
New from scratch |
| Build time: |
4 Hours |
| Editor(s) used: |
|
| Bugs: |
None |
| Rating: |
     (4 votes)
|
|
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
|
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Reviews:
| stupid map. really stupid. | x | | I like vertex-restriction wads. 256 reminds me of wide-open oldschool maps. Gameplay was good. | x | | Not a bad concept, but could have been done better. Much of the map is on an even larger scale than 256 grid, and there's few monsters for the amount of space provided; combine that with them being high-tier and your main weapon being the SSG, it ends up being a slow, sluggish circlestrafing affair with the only real danger facing you is your boredom making you slip up eventually. | x |
View 256.txt
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