| Title: |
Dungeon 13 |
| Filename: |
levels/doom2/Ports/dungeo13.zip |
| Size: |
14790 KB
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| Date: |
05/07/12 |
| Author: |
Anthony Vattimo |
| E-mail: |
avattimo4@gmail.com |
| Description: |
You are a military personnel sent to investigate a mysterious death of a worker inside a Siberian outpost and then monsters invade. |
| Credits: |
id Software |
| Base: |
New from Scratch |
| Build time: |
Two years |
| Editor(s) used: |
Doom Builder 2.0 and XWE |
| Bugs: |
Certain screen resolution can cause problems. The one that seems to produce the best results is 800x600. |
| Rating: |
     (9 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| A little difficult to get into in the first couple of levels. However, gamemplay gets more innovative as time goes on. Often certain levels will have themes that are both unique and challenging. | x | | Filled with attention to detail and a lot of realsim. | x | | A 59mb wad stuffed into 2 unneccesary folders for no good reason. Plays alright though | x | | CRAP. | x | | Overall I enjoyed this.
My only complaint (which is really a totally subjective gripe) is the use of community monsters. They break the immersion for me.
Thankfully though, the level design is dense, and this megawad has lots to do. Moments remind me of eternal crossed with hell awakened. | x |
View dungeo13.txt
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