Unity City (Version 1.4)|
A 6-level Doom Base style miniWAD created from scratch. Designed original Doom style, meaning No Jumping or crouching, mouseaim not recommended.|
My first work as a Doom mapper, so partially this was more like practicing mapping and introducing myself to Wad editing.
Also includes self-composed Music and self-made graphics (Title Screen, intermission screens etc.)
Doom I style with a couple Doom II monsters (with the exception of the last level, which is more Doom II -like.
After the events in Phobos, UAC has stricly forbidden the usage of any teleportation equipment. However, after some time a message is sent to a secret military evacuation base in Mars, Unity City. A gateway has been opened again, and the horrors of Phobos are now taking place on earth. The Army forces cooperating with the UAC begin a desperate effort of transporting its military elite to safety, and opens the portal in Unity City. Something goes horribly wrong, and communications with Unity City are lost. You, returning from a supply transmission in Mars, are the last man outside the earth’s atmosphere. With the rest of humanity trapped on earth, it is you who is called to investigate the situation…
New from scratch|
5 months of working seldomly|
|A decent wad that is on the difficult side. Mainly due to a large amount of hitscanners, and some interesting (and sometimes unfair) traps. Map 06 has an interesting puzzle involving a voodoo doll trap. I would give this 4 stars, but map 06 has one of my biggest pet peeves: a key that is only accessible on ultra-violence and above. So 3/5||x|