| Title: |
Unity City (Version 1.4) |
| Filename: |
levels/doom2/s-u/unityc14.zip |
| Size: |
1313 KB
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| Date: |
05/20/12 |
| Author: |
Henri Kähkönen |
| E-mail: |
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| Description: |
A 6-level Doom Base style miniWAD created from scratch. Designed original Doom style, meaning No Jumping or crouching, mouseaim not recommended.
My first work as a Doom mapper, so partially this was more like practicing mapping and introducing myself to Wad editing.
Also includes self-composed Music and self-made graphics (Title Screen, intermission screens etc.)
Doom I style with a couple Doom II monsters (with the exception of the last level, which is more Doom II -like.
....STORY....
After the events in Phobos, UAC has stricly forbidden the usage of any teleportation equipment. However, after some time a message is sent to a secret military evacuation base in Mars, Unity City. A gateway has been opened again, and the horrors of Phobos are now taking place on earth. The Army forces cooperating with the UAC begin a desperate effort of transporting its military elite to safety, and opens the portal in Unity City. Something goes horribly wrong, and communications with Unity City are lost. You, returning from a supply transmission in Mars, are the last man outside the earth’s atmosphere. With the rest of humanity trapped on earth, it is you who is called to investigate the situation… |
| Credits: |
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| Base: |
New from scratch |
| Build time: |
5 months of working seldomly |
| Editor(s) used: |
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| Bugs: |
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| Rating: |
     (4 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| A decent wad that is on the difficult side. Mainly due to a large amount of hitscanners, and some interesting (and sometimes unfair) traps. Map 06 has an interesting puzzle involving a voodoo doll trap. I would give this 4 stars, but map 06 has one of my biggest pet peeves: a key that is only accessible on ultra-violence and above. So 3/5 | x |
View unityc14.txt
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