| Title: |
Space Communications |
| Filename: |
levels/doom2/s-u/scom.zip |
| Size: |
52 KB
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| Date: |
05/16/12 |
| Author: |
Matt "TheBraggle" Napier |
| E-mail: |
tb171_matt@aol.com |
| Description: |
Very short but playable space port themed map with an escape pod exit. |
| Credits: |
CodeImp, ID Software, Team TNT ( For Sky ). |
| Base: |
New from scratch |
| Build time: |
2 weeks |
| Editor(s) used: |
Doom Builder 2, SlumpED |
| Bugs: |
Sometimes, the Imps from the Blue key trap don't all teleport into the room so UV Maxing might be a pain... |
| Rating: |
    (7 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Not a bad map for a start, but it does have a few flaws. Map 01 is a short but competent white startan themed map. Map 02 appears to be an incomplete start, and its presence is strange. 3/5 Note to the author: if you want to align textures below and above a window/terminal or whatever with the textures besides them, set the upper and lower textures to upper and lower unpegged. Also, there is a cubby hole that releases a chaingunner, that the player may get trapped in. | x | | ^
Yea, it seems I abandoned Map02. It will be updated and maybe even more maps in the future - TB171/TheBraggle | x | | shitty and easy, that's the braggle touch. 0/5 | x | | It was an okay map. Nothing special. A simple and good looking map. 2.5 stars | x | | Not really worth a release...I like the theme and look, I would really like to see more like this | x | | The good: a nice retro feel, nice and simple looking space port style level, music that fits like a glove. The bad: Linear & small, way too easy and predictable. More like an exercise that a Wad worth publishing 1/5 -Ofisil | x | | Not bad, nice small map. | x |
View scom.txt
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