| Title: |
Temple Base |
| Filename: |
levels/doom2/Ports/s-u/tempbase.zip |
| Size: |
73 KB
|
| Date: |
08/11/12 |
| Author: |
Egbert B. Gebstadter |
| E-mail: |
gpuleo@gmail.com |
| Description: |
You told the zoning board it was a bad idea to build a techbase next a demonic temple, but did they listen to you? Of course not. Now demons have taken over the base -- surprise, surprise -- and it's up to you to clear it out and get back home in one piece.
If you play this in a source port that allows jumping, I recommend disabling the ability to jump (or exercising discipline and choosing not to jump). Jumping may put the map into an unwinnable state. |
| Credits: |
|
| Base: |
New from scratch |
| Build time: |
About a month |
| Editor(s) used: |
DoomBuilder 1 (running in Wine) |
| Bugs: |
None |
| Rating: |
    (11 votes)
|
|
|
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
|
|
Reviews:
| pure crap avoid | x | | Be sure to save often. Health is scare at the beginning, and there are numerous occaisons where you can die quckly. Otherwise, it's a fine map. | x | | Any level description that starts out with your recommendations to the zoning board seems destined for mediocrity. What's next? "You told the building inspector that a basement full of demons should never pass inspection. No one listened. Now you've got late permits and Hell to pay. Literally." | x | | That was actually quite nice, little tough near the end, but good challenge. 4/5 - Optimus | x |
View tempbase.txt
|