| Title: |
Visor Player |
| Filename: |
combos/visoplay.zip |
| Size: |
5 KB
|
| Date: |
08/09/12 |
| Author: |
RV-007 |
| E-mail: |
retrovirus_007@operamail.com |
| Description: |
Visor items should be persistent. |
| Credits: |
see credits lump for more information |
| Base: |
New from scratch |
| Build time: |
8 months |
| Editor(s) used: |
SLADE3 all-purpose editing tool |
| Bugs: |
n/a |
| Rating: |
    (3 votes)
|
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| What was the point of that? This is almost as simple as you can get with an item mod. It is also equally a worthless because there's nothing else to it. Any competent Decorate programmer would never have to use this as a reference or even resource to make a persistent lite-amp. | x | | completely useless. just use idbehold+l and you've got yourself lite-amp goggles. | x | | As useless as a extra set of A_Light(#), which is activated by any DoomWeapon (no cheatin'). The best purpose is for dark areas and that's about it except for a on/off switch (in case of a opposite A_Light(#) area (that would be messed up). I tried to think of a counter argument for the usefulness of the visor, but you know, I guess it's for the blind. It may not be of any entertainment value to some people, but for me, I like to switch on the lights at times. RV-007, ~3/5 for the arguments | x |
View visoplay.txt
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