| Title: |
Castle |
| Filename: |
levels/doom2/a-c/castle4.zip |
| Size: |
46 KB
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| Date: |
08/23/12 |
| Author: |
Stephen Ridd |
| E-mail: |
doom@CL4.org |
| Description: |
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| Credits: |
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| Base: |
New from scratch |
| Build time: |
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| Editor(s) used: |
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| Bugs: |
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| Rating: |
    (11 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| 0/5 just for the illegitimate uploading. If you don't have the author's original textfile (or equivalent), then you don't have permission to upload. This is pretty basic stuff, you know. The map itself is OK. | x | | ^ & ^^ So Stephen Rudd is being punished because Eq is an idiot? Good job! As for the wad, it was released in 1996 and is typical for the era. Decent gameplay with 308 baddies to kill. | x | | no that bad, the map is ugly sure but there are many hitscanners and no armour and no health make this map hard and challenging 3 stars | x | | map designed for godmode | x | | Where's the health? Put some health in maps that are crammed with hitscanners, genius. Plus it looks like crap. | x | | Rather unusual... No skill settings, no health items, many shotgun guys and some chaingun dudes, plus some long dark hallways. With all that, I kept dying well before getting any of the keys. Eventually, I tried on skill 1 once and I got pretty far. So, if you play this, play on skill 1 unless you're a Doomgod! *** | x |
View castle4.txt
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