|This gets an instant star for the phrase "internet e-mail address" in the readme. Megawatt is E1M1, Megalab is E1M2, but they're two separate files, from April 1994, very old. Megawatt is decent for 1994 but too simple nowadays. It feels like a prototype of Megalab, which is good fun - not much detail, but the basic layout is solid, and the gameplay rattles along. A few bugs (stuck monsters, too-long walls if you play in Doom.exe) but nothing serious.||x|
|Megawatt is ok, but Megalab is really neat for a 1994 pwad, with a non-linear design and all. Gotta love the disclaimer for "those easily offened by satanic overtones". 3/5 for MW and 4/5 for ML||x|
|Some HOM, unmarked doorslifts, and bad texturing(room high doors). Absolutely incredible for '94 otherwise. MEGAWATT is hard, make sure not to fall off of the ledges in the slime rooms!
3 stars for MEGAWATT, 4 for MEGALAB. 4 overall, you'll have fun playing these.||x|
|Impressive work for ~20 years ago, Casey. A theme i notice with a lot of these "old, but decent" maps is that they look really cool in the Automap. E1M2 confused me for a while - The exit is where you fight the 2 barons!||x|