| Title: |
Global Death Ruins of Humanity |
| Filename: |
levels/doom2/Ports/g-i/gde1roh.zip |
| Size: |
28920 KB
|
| Date: |
11/04/12 |
| Author: |
Unholypimpin/Alwaysdoomed |
| E-mail: |
EvilSlutQueen55@gmail.com |
| Description: |
STORY: An unidentifyed force has spread on earth and has radically changed the buildings and caused 90% of the population to change and kill other people that havnt changed. Among those that havnt changed it is your job to cleanse the cities of this vile infestation, and to discover its source and destroy it. |
| Credits: |
|
| Base: |
from scratch |
| Build time: |
1 year |
| Editor(s) used: |
|
| Bugs: |
None |
| Rating: |
    (13 votes)
|
|
|
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
|
|
Reviews:
| This wad's amazing, the multiple paths and endings are great. | x | | Huh! Interesting wad, the idea of multiple paths was pretty cool, and the doom64 music gives the wad a rather dark feeling which fits the levels somehow, and its quite challenging too! 5/5 | x | | This is actually quite good. Looks good but not over-the-top, gameplay is decent and the multiple routes thing is hardly ever seen in wads. Bit too much ammo around but otherwise no problems. | x | | wow new style! a little hard but I continue.. | x | | Very awsome wad! Hard too but I like that 5/5 | x | | The two flaws this map has are not varying the level themes enough and using only stock doom 2 textures. That costs it a star. Other than that this wad is pretty top notch. Gameplay is superb and even though only doom 2 textures were used, he does a decent job of making it look well. Also, the original monsters are very well done. The multiple paths idea was not only a good idea but also executed VERY well, and if that doesn't increase the replay value, I don't know what will. An easy 4/5. | x | | Efford: 4.5/5. Custom monsters: +1. Faster monsters + more powerfull weapons = not my taste: -1. Map layout is imo a bit inspireless: 3.5/5. Decoration is not very special: 3.5/5. Has some nice ideas, so overall: 4/5. | x |
View gde1roh.txt
|