| Title: |
BLASFEMIA, L'EXODE DELS DEUS |
| Filename: |
levels/doom2/a-c/blasphem.zip |
| Size: |
54 KB
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| Date: |
12/01/12 |
| Author: |
Byte & Byte Associats |
| E-mail: |
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| Description: |
Really big spaces, high ceilings and not many doors, as like as lifts and teleporters. Lots of Imps and Sergeants...
...And there's NO HEALTH BONUS. I think it's no realistic.
One last thing: read the history to know how to exit this level. |
| Credits: |
Id Software Rapha‰l Quinet Brendon J Wyber Nic (for the four hours deathmatch one month ago. That night, besides the Vega Sicilia and the Breda's "flesh drainpipes", became my inspiration) |
| Base: |
New level from scratch |
| Build time: |
15 hours (plus play testing time) |
| Editor(s) used: |
DEU v5.2 |
| Bugs: |
Those erratical textures! -Sorry, my first PWAD- |
| Rating: |
     (2 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| The description says all - 94 WAD with over 50% of the enemies being hitscanners, no health pickups, and no new content.
I have a word for Byte & Byte Associates - 0x0001. | x | | The idea is that you have to find the exit in a big maze of a map before you get hurt too much (because there is no way to replenish your health, although you may find a blue armor). Could be interesting, but the abundance of hitscanners made it too frustrating for me. Oh, btw, the exit "switch" is a plain wooden wall without any signs on it. The readme gives a hint though so better read it if you decide to check this map out. | x |
View blasphem.txt
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