Title: Horalky
Filename: levels/doom2/Ports/g-i/horalky.zip
Size: 195.43 KB
Date: 11/25/12
Author: Memfis
Description: This is a map I made with all vertices lying on the 64 grid. I was originally making it for the Russian "Grid 64 Contest" but I couldn't finish it in time. STORY: Our hero was angry because Horalky were renamed to Goralki (wtf the old name was better) so he went to their office to complain. However, 20 hours into his journey he realized that he forgot to look in Google Maps where to go. And he couldn't load them in his iPad because the damn thing wouldn't connect to the internet. Then he decided to call it day and just go home. Maybe all that stuff about names isn't that important anyway.
Credits: andrewj and TimeOfDeath for the recoloured sky from Oblige. Requiem Team for the waterfall textures. Whoever made the midi used in this level (I took it from NDCP2 map09). SCT for the midi version of "A Chapel" from "Final Fantasy Tactics", also, the original composer Hitoshi Sakimoto. I.D.C. Holding for Horalky. gejm from music project "odaxelagnia" for creating Horalky group on last.fm where I found out about Horalky. Ameba for starting the "Grid 64 Contest". Players from Doomworld and Russian Doom Community for feedback, FDAs and let's plays. Plut and Beginner for UV-Max demos.
Base: New from scratch
Build time: about 9 weeks
Editor(s) used: Doom Builder 1.68, XWE
Bugs:
Rating: (11 votes)
Download here

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Reviews:
playerlin
I always love such of level, some may feel getting old but for me it's just enough before I feel boring, just enough ammo and no stupid-shitloads of monsters kicked my ass. So I'm like this level so much. :D 4/5x
Memfis
Looks pretty decent for the most part: not beautiful but not ugly either and it doesn't seem to suffer from the 64 grid limitation much. However, the gameplay is very unimaginative, with too low and too constant monster density: every time you enter a new area you encounter 3-5 scattered enemies. The map never deviates from this principle, which gets old quickly. Well, most of the monster placement was done in like 30 minutes if I remember correctly.x
Anonymous
Very non-linear, quite puzzlish; probably a good map for those who enjoy that sort of thing, but not for me. I prefer fairly straight action, and didn't enjoy this. 2/5 - ZZx
Anonymous
Challenging. Got me near using ressurection three times but I survived all :) 4/5 - Optimusx
Anonymous
Typical old-style look-and-feel wad with some nice exploration. Fights are quite easy, but imo it's a nice 10-minutes wad. 3.5/5x
cannonball
Good job yet again. For the love of god make an episode or megawad and stop teasing us :P 4 starsx

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