| Title: |
Communications Center |
| Filename: |
levels/doom2/Ports/a-c/commcntr.zip |
| Size: |
79 KB
|
| Date: |
01/17/13 |
| Author: |
Chris Weathers |
| E-mail: |
marysson@gmail.com |
| Description: |
2nd map slot replacement for Doom2 |
| Credits: |
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| Base: |
New from scratch |
| Build time: |
Few days |
| Editor(s) used: |
DoomBuilder 2 |
| Bugs: |
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| Rating: |
     (9 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Nice techbase with some good fights, visually similar to TNT map01. The BSP tree seems to be completely broken: in prboom-plus you can't see the textures, and when I try to open this map in 3D mode Doom Builder crashes. Something went horribly wrong... Anyway, works fine in ZDoom, so use that. | x | | As the reviewer above said, this works in zdoom but not pr-boom (not sure what happened there)
Simple map with a classic feel, a tad sadastic with revenants in the middle of the map. One of the secrets is hard to tag as the sector is very thin. Ok map but still looks a little rough round the edges | x | | I like it. Perhaps some of the revenants could be replaced with other difficult enemies? There seems to be a lot of them. The overall layout of the map is quite nice and the items in windows above is enticing throughout. | x | | don't work with prboom+? ridiculous! also indecent amount of curved lines and corners reminds me a bad memory chriswright's maps. dude, afeter all... it is just a human basement from doom game, not some f**king alien ship from some unreal f**king game or f**cking something else. /your f**king stars can be here/ | x | | Remember it works fine in Zdoom because Zdoom has a nodebuilder built in. | x | | A decent little techbase map that's a nice diversion. Plays well; some questionable design decisions IMO (lowering wall in the "rotating column" room, wall-textured exit door from the blue key area), but nothing major. 3/5. - ZZ. P.S., please put your maps on MAP01. | x | | Nice little oldschool map. 4/5 - Optimus | x |
View commcntr.txt
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