| Title: |
Incarnate |
| Filename: |
levels/doom2/Ports/a-c/carnate.zip |
| Size: |
155 KB
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| Date: |
01/28/13 |
| Author: |
Jeff 'Netherstorm' Wormald |
| E-mail: |
jeffrey2105@hotmail.com |
| Description: |
Short map I made, provides a little bit of challenge to the player. |
| Credits: |
Zdoom wiki for help on some acs scripting, dm96.wad for RSKY1 texture. |
| Base: |
New from scratch |
| Build time: |
4 days, on and off |
| Editor(s) used: |
Doom Builder 2, XWE, SLumped |
| Bugs: |
None known. |
| Rating: |
    (13 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This is good, really good! the textures are placed correctly and look superb! the architecture in the map is a nice fitting piece and the difficulty is just right for the challenge! that is not to mention the scripting and the teleports! 5/5 | x | | Very simple linear map, some encounters are fun, some are pointless/tedious (like the part where you have to snipe a spider mastermind while hiding behind the pillars). The visuals are nothing special but I love starry night skies, so to me this level looked nice. The ending was funny. | x | | A fun to play simple linear map. Good gameplay, ending was funny and got me by surprise. Nice song from Hexen you don't often hear in Doom maps (unlike grover.mid which is way too overused and sounds like a big long fart :D) .... although architecture is bland, gameplay was good. A 3.5 out of 5 overall. | x | | A map by my like 17 year old son. 2/5 -guy who signs posts on a site with mouseover signatures | x | | Not bad, not bad at all. Liked the textures, detail variation, and scripting... 3/5. But I voted 0 because I don't like you. Maybe you ought to not be such a prick towards others and their hard work. Just saying. | x | | First half's pretty cool; everything immediately preceding the Cyberdemon fight is a bit ridiculous, though. | x | | good start | x |
View carnate.txt
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