Title: |
Kheiramire |
Filename: |
levels/doom2/Ports/v-z/wh_kmire.zip |
Size: |
171.7 KB |
Date: |
03/02/13 |
Author: |
William Huber ( [WH]-Wilou84 ) |
Description: |
A map made for Speed of Doom's second birthday. It replaces map 01 of Speed of Doom, and is supposed to resemble both map 01 and 04 from this megawad.
[Update - 2nd of March, 2013] I've finally taken some time to update the map ( a Rocket Launcher has been added, thanks to Memfis' suggestion ) and to upload it on the archive. |
Credits: |
Stuart Rynn ( Stewboy ), for the music Joshy and Darkwave0000 for Speed of Doom The authors of the tools I've used |
Base: |
New from scratch, although heavily inspired by Speed of Doom's maps 01 and 04 |
Build time: |
5 evenings |
Editor(s) used: |
Doom Builder 1.68, XWE, Adobe Photoshop CS 5.5 |
Bugs: |
Some slime trails here and there. |
Rating: |
(12 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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playerlin
| TOO MANY SHOTGUN AMMO 0/5! Just kidding, low-tier monsters make this level easy but still not so easy as they still powerful enough due a lot of them on HMP/UV, but if careful, they won't be problem at all. The level layout just looks cool, and enough like SoD style. 4/5 -playerlin | x | |
Anonymous
| Short but intense. Didn't like the mandatory strafejump, but otherwise it's quite good. Should've given the chaingun earlier, though. 3.5/5 - ZZ | x | |
Creaphis
| There are monsters in this map and you can shoot them. Thus, this level achieves everything it set out to do. 4/5 -Creaphis | x | |
vezita
| 4/5 | x | |
Anonymous
| Cool. nothing too exciting but the map could pass for a real SoD map. cute details too | x | |
Memfis
| Cute map, the start can be tricky if you're too aggressive. Might get a bit tedious with all the hordes since you only have a shotgun and a couple of rockets, but still a fun ride overall. | x |
View wh_kmire.txt
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