| Title: |
Death 2 |
| Filename: |
levels/doom2/d-f/death2.zip |
| Size: |
21 KB
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| Date: |
04/16/95 |
| Author: |
Ian Koropatnick |
| E-mail: |
jkoropat@julian.uwo.ca |
| Description: |
At small wad made out of Jay DeVore's |
| Credits: |
Idsoftware, Jay DeVore, and my parents for |
| Base: |
I used Jay DeVore's death.wad and added enemies |
| Build time: |
Half an hour |
| Editor(s) used: |
DoomEd 4.2 (Also great for editing sfx:) |
| Bugs: |
A bit of HOM |
| Rating: |
    (3 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Someone took death.wad (a map with completely random rooms and textures and no monsters), threw in a couple of monsters, and at the same time managed to completely destroy the sectors to the point where the map almost becomes hilarious because of various bugs such as invisible walls, and imps floating in space. The pain, oh, the pain! --0/5 | x | | This is dated March 1995. It's a remake of id=1128, which was a kind of empty template; this has 15 monsters scattered about, plus a very small random collection of weapons. It doesn't work. There's a twisty corridor that leads to nothing; the "author's name on the floor" room has been buggered about in the process of changing JAY to IAN so that you float in the air; the exit is a random bit of wall; it has no flow or progression. | x |
View death2.txt
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