| Title: |
The Tunnels |
| Filename: |
levels/doom2/s-u/tunnel11.zip |
| Size: |
65 KB
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| Date: |
04/17/95 |
| Author: |
Dominique Lavergne |
| E-mail: |
Dominique_Lavergne@email.francenet.fr |
| Description: |
Same as previous Tunnels.txt |
| Credits: |
Id Software for creating such great games All of you who create such great tools Jean Michel Jarre for the music |
| Base: |
New level from scratch |
| Build time: |
About 3 weeks. |
| Editor(s) used: |
WADED, DEUTEX, MIDI2MUS |
| Bugs: |
None that I know of |
| Rating: |
     (3 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| I liked it | x | | Many labyrinths, so badly chosen and unalligned textures (even some that aren't supposed to be in walls,. no tutti frutti in zdoom but maybe in other ports). Although I had a bit fun with it killing imps inside labyrinths in a frenzy. 2.5/5 - Optimus | x | | To be fair, it looks so ugly partly because its custom graphics WAD is missing. And there are a couple of tough, cramped battles. But that doesn't keep this from being a slog through mazes of undetailed, lookalike hallways, teleporters that kick you back to earlier parts for no reason, and too many supplies. Feels twice as long as it really is. 2/5 -Mur | x |
View tunnel11.txt
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