| Title: |
viper.WAD |
| Filename: |
levels/doom/v-z/viper.zip |
| Size: |
11 KB
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| Date: |
05/14/94 |
| Author: |
Ash |
| E-mail: |
smk1004@hermes.cam.ac.uk |
| Description: |
Essentially a drop in replacement for E1M1, although it includes some nasty traps, and 100% kills is not easy to achieve on Ultra Violence. This is not a 7 spiderdemons type level, It doesn't include anything tougher than a demon, but if you just charge through blindly you won't come out too well. |
| Credits: |
The authors of DEU and BSP |
| Base: |
New level from scratch |
| Build time: |
about 5 hours |
| Editor(s) used: |
DEU 5.1, BSP1.1 |
| Bugs: |
not all textures perfectly aligned, though some are meant to be that way :-> |
| Rating: |
    (3 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Quite poor. The level is very small, and if you run straight for the exit, it can be completed in a matter of seconds. Exploring everything makes it last a bit longer, but the level is not all that fun anyways. Visual appearance has some consistency, but lots of misalignments keep it from looking particularly good. There was also a door that I could not find a way to open (there are only a few monsters behind it though). There are a few little tricks and traps that make it marginally interesting. | x | | Nothin' to it. Even if you don't know where the exit is and refuse to cheat, you can find it right away and escape after one firefight and 28% kills. Where's the fun in *that*? | x | | boring shit, even for may '94 | x |
View viper.txt
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