| Title: |
village.wad |
| Filename: |
levels/doom/v-z/village.zip |
| Size: |
61 KB
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| Date: |
05/14/94 |
| Author: |
Alex Siegel |
| E-mail: |
alexs@tss.com |
| Description: |
As you wander across the surface of hell, you stumble across a village. Except for a few guards, it looks quiet enough. Although, the thick stone walls are a bit odd. So you decide to look inside the buildings. Big mistake...
This level is all about mazes, and the various ways they can be implemented. Some of the mazes are devious in the extreme, but you shouldn't have to cheat. There are few true secrets. |
| Credits: |
Authors of DEU and BSP. May their programs grow and multiply! |
| Base: |
New level from scratch |
| Build time: |
25 hours |
| Editor(s) used: |
DEU 5.1, BSP 1.1x recompiled |
| Bugs: |
There are several places where a single sector is subject to multiple actions. Doom can screw up if you try to do too many things at once. A general rule is to move slowly. Let each stage complete before moving onto the next stage. DON'T wake up monsters until you have to. |
| Rating: |
    (5 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Requires DOOM v1.2 or earlier, otherwise you won't be able to get the Red Key. | x | | At least the author tried, but the texture alignment looks like shit. Guess it's not that bad for 1994... | x |
View village.txt
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