| Title: |
arch10.zip |
| Filename: |
levels/doom2/a-c/arch10.zip |
| Size: |
51 KB
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| Date: |
05/16/95 |
| Author: |
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| E-mail: |
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| Description: |
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| Rating: |
     (4 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Some interesting ideas, but somehow not all that satisfying. | x | | Absoloute crap! Makes no sense and has no exit! An Archvile, a Mesasphere and you all in the same tiny room with a Super Shotgun and a bazillion shells outside the window and no way to get back up to the platforms if you fall off. Don't waste your time with this! | x | | This is dated May 1995. It's a puzzly level that doesn't really work. At the start you have to be blown out of a room by an archvile onto a platform outside, and then there are lots of switches and lifts which are fiddly and unentertaining, and you can get stuck. It builds up to a final battle that's decent but needed all the monsters to attack you at once; the ending is an anti-climax. The level had ideas (the opening is clever) but they mostly weren't good ones. | x | | I liked it | x |
View arch10.txt
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